The game starts when the US send a large army to a summit to secure it. Modern Combat 4: Zero Hour takes place in the year 2037. Players can also jump over any recognised obstacle which is also a new feature in multiplayer. In multiplayer, players now buy weapons instead of unlocking them when they rank up. There are 9 available kill streaks in military support. The military support has been reduced to 3 during multiplayer gameplay but is also customizable in the armory.
Military Support has completely changed as a new feature to the franchise.
Ground sliding has been significantly shorter compare to sliding in Fallen Nation. Graphics has significantly changed compared to Modern Combat 3: Fallen Nation. In the game in which when a player comes close to an enemy, the fire button switches to a melee button. The knifing feature has changed compare to the previous games. Players can also crouch, throw grenades, use the weapon's iron sights, reload, change weapon, pick up different weapons, knife enemies, mantle obstacles and shoot using buttons and prompts on the touch screen. The player can control their character with a virtual joystick on the left side of the screen, while looking around the game's environments is controlled by swiping or dragging on the screen. Gameplay in Modern Combat 4: Zero Hour is similar to that of Call of Duty: Black Ops II. It was unofficially announced on September 21, and was released December 6th, 2012. Modern Combat 4: Zero Hour is the fifth instalment in the Modern Combat franchise. | 17:Value = Modern Combat 3: Fallen Nation For more info such as weapons, maps, missions, and the trailer, see Portal:Modern Combat 4: Zero Hour.